Untitled

Adding bursted static source Temp\StagingArea\SourcePlugins\lib_burst_generated.cpp
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEditor.Switch.PostProcessSwitch:PostProcess(BuildTarget, BuildOptions, String, String, String, String, String, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:176)
UnityEditor.Switch.SwitchBuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\ExtensionModule.cs:448)
UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
UnityEditor.BuildPlayerWindow:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object)
UnityEditor.HostView:Invoke(String)
UnityEditor.HostView:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:Dispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
(Filename: C:/buildslave/unity/build/PlatformDependent/Switch/Editor/Managed/PostProcessSwitch.cs Line: 176)
An icon file for AmericanEnglish is not assigned. Assigned a SDK default icon as a substitute for it.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEditor.Switch.SwitchMetafileGenerator:SetupIcons(XmlNodeIterator, String) (at C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\SwitchMetafileGenerator.cs:387)
UnityEditor.Switch.SwitchMetafileGenerator:Generate(String, String, List`1, String) (at C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\SwitchMetafileGenerator.cs:253)
UnityEditor.Switch.PostProcessSwitch:PostProcess(BuildTarget, BuildOptions, String, String, String, String, String, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:193)
UnityEditor.Switch.SwitchBuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\ExtensionModule.cs:448)
UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
UnityEditor.BuildPlayerWindow:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object)
UnityEditor.HostView:Invoke(String)
UnityEditor.HostView:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:Dispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
(Filename: C:/buildslave/unity/build/PlatformDependent/Switch/Editor/Managed/SwitchMetafileGenerator.cs Line: 387)
Invoking UnityLinker with arguments: -out="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/tempStrip" -x="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/../platform_native_link.xml" -x=C:/Users/mateo/AppData/Local/Temp/tmp3cfc92ac.tmp -x=C:/Users/mateo/AppData/Local/Temp/tmp7cedb537.tmp -x="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/TypesInScenes.xml" -x="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/DotsStripping.xml" -x="C:/Users/mateo/Documents/carnage2 - Copy/Assets/Core/Modules/Sharpserializer/Info/link.xml" -d="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Cinemachine.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Localization.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/LocalizedLabel.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/JsonSerializer.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/LoggerConfigurator.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/AMPWF.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/ModulesFacade.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Benchmarking.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Store.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/UI.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Core.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/LegacyUIControls.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Unity.Timeline.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/NativeUtilities.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Events.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Data.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Advertisements.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/CoreUnity.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/States.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Logger.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/MonoBehaviourHost.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Plugins.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Effects.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/com.unity.multiplayer-hlapi.Runtime.dll" --include-unity-root-assembly="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/Audio.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed" --rule-set=Conservative --editor-data-file="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed/EditorToUnityLinkerData.json" --platform=Switch --engine-modules-asset-file="C:/Program Files/Unity20193 2019.3.0b10/Editor/Data/PlaybackEngines/Switch/Whitelists/../modules.asset"
C:\Program Files\Unity20193 2019.3.0b10\Editor\Data\il2cpp\build/UnityLinker.exe exited after 10800 ms.
Invoking il2cpp with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --platform="Switch" --architecture="ARM64" --configuration="ReleasePlus" --outputpath="C:\Users\mateo\Documents\carnage2 - Copy\Temp\StagingArea\Native\SwitchPlayer.nss" --cachedirectory="C:/Users/mateo/Documents/carnage2 - Copy/Assets/../SwitchIL2CPPCache/il2cpp_cache" --linker-flags="-lC:\Users\mateo\Documents\carnage2 - Copy\Temp\StagingArea\NativePlugins\lib_burst_generated.a -lC:\Users\mateo\Documents\carnage2 - Copy\Temp\StagingArea\NativePlugins\NintendoSDKPlugin.a -lC:\Users\mateo\Documents\carnage2 - Copy\Temp\StagingArea\NativePlugins\PlayerPrefsSwitch.a" --plugin="C:/Program Files/Unity20193 2019.3.0b10/Editor/Data/PlaybackEngines/Switch/Tools\Il2CppPlugin.dll" --additional-include-directories="C:\Program Files\Unity20193 2019.3.0b10\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" --additional-include-directories="C:\Program Files\Unity20193 2019.3.0b10\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" --verbose --enable-stats --stats-output-dir="C:/Users/mateo/Documents/carnage2 - Copy/Assets/../SwitchIL2CPPStats" --libil2cpp-static --additional-defines="DEBUGMODE=0,UNITY_RELEASE=1,IL2CPP_USE_SOCKET_MULTIPLEX_IO=1" --additional-cpp="C:\Users\mateo\Documents\carnage2 - Copy\Temp\StagingArea\SourcePlugins\lib_burst_generated.cpp" --configuration="ReleasePlus" --profiler-report --map-file-parser="C:/Program Files/Unity20193 2019.3.0b10/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed" --generatedcppdir="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/il2cppOutput" --extra-types-file="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/extra-types.txt" 
C:\Program Files\Unity20193 2019.3.0b10\Editor\Data\il2cpp/build/il2cpp.exe exited after 127945 ms.
Failed running C:\Program Files\Unity20193 2019.3.0b10\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --platform="Switch" --architecture="ARM64" --configuration="ReleasePlus" --outputpath="C:\Users\mateo\Documents\carnage2 - Copy\Temp\StagingArea\Native\SwitchPlayer.nss" --cachedirectory="C:/Users/mateo/Documents/carnage2 - Copy/Assets/../SwitchIL2CPPCache/il2cpp_cache" --linker-flags="-lC:\Users\mateo\Documents\carnage2 - Copy\Temp\StagingArea\NativePlugins\lib_burst_generated.a -lC:\Users\mateo\Documents\carnage2 - Copy\Temp\StagingArea\NativePlugins\NintendoSDKPlugin.a -lC:\Users\mateo\Documents\carnage2 - Copy\Temp\StagingArea\NativePlugins\PlayerPrefsSwitch.a" --plugin="C:/Program Files/Unity20193 2019.3.0b10/Editor/Data/PlaybackEngines/Switch/Tools\Il2CppPlugin.dll" --additional-include-directories="C:\Program Files\Unity20193 2019.3.0b10\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" --additional-include-directories="C:\Program Files\Unity20193 2019.3.0b10\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" --verbose --enable-stats --stats-output-dir="C:/Users/mateo/Documents/carnage2 - Copy/Assets/../SwitchIL2CPPStats" --libil2cpp-static --additional-defines="DEBUGMODE=0,UNITY_RELEASE=1,IL2CPP_USE_SOCKET_MULTIPLEX_IO=1" --additional-cpp="C:\Users\mateo\Documents\carnage2 - Copy\Temp\StagingArea\SourcePlugins\lib_burst_generated.cpp" --configuration="ReleasePlus" --profiler-report --map-file-parser="C:/Program Files/Unity20193 2019.3.0b10/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/Managed" --generatedcppdir="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/il2cppOutput" --extra-types-file="C:/Users/mateo/Documents/carnage2 - Copy/Temp/StagingArea/extra-types.txt" 
stdout:
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[Unity.Entities.PerformanceTests.JobForEachPrefilteringPerformanceTests+ProcessJob,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[BlobTests+AccessAndDisposeBlobDataBurst,BlobTests+ComponentWithBlobData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[BlobTests+ValidateBlobInComponentJob,BlobTests+ComponentWithBlobData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_EC`2[Unity.Entities.Tests.IJobChunkTests+ForEachComponentData,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[Unity.Entities.Tests.IJobForEachCombinationsTests+Process1,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.IJobForEachCombinationsTests+Process2,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CCC`4[Unity.Entities.Tests.IJobForEachCombinationsTests+Process3,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2,Unity.Entities.Tests.EcsTestData3]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CCCC`5[Unity.Entities.Tests.IJobForEachCombinationsTests+Process4,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2,Unity.Entities.Tests.EcsTestData3,Unity.Entities.Tests.EcsTestData4]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_EC`2[Unity.Entities.Tests.IJobForEachCombinationsTests+Process1Entity,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_ECC`3[Unity.Entities.Tests.IJobForEachCombinationsTests+Process2Entity,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_ECCC`4[Unity.Entities.Tests.IJobForEachCombinationsTests+Process3Entity,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2,Unity.Entities.Tests.EcsTestData3]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_ECCCC`5[Unity.Entities.Tests.IJobForEachCombinationsTests+Process4Entity,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2,Unity.Entities.Tests.EcsTestData3,Unity.Entities.Tests.EcsTestData4]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_B`2[Unity.Entities.Tests.IJobForEachCombinationsTests+Process1Buffer,Unity.Entities.Tests.EcsIntElement]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_BB`3[Unity.Entities.Tests.IJobForEachCombinationsTests+Process2Buffer,Unity.Entities.Tests.EcsIntElement,Unity.Entities.Tests.EcsIntElement2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_BBB`4[Unity.Entities.Tests.IJobForEachCombinationsTests+Process3Buffer,Unity.Entities.Tests.EcsIntElement,Unity.Entities.Tests.EcsIntElement2,Unity.Entities.Tests.EcsIntElement3]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_BBBB`5[Unity.Entities.Tests.IJobForEachCombinationsTests+Process4Buffer,Unity.Entities.Tests.EcsIntElement,Unity.Entities.Tests.EcsIntElement2,Unity.Entities.Tests.EcsIntElement3,Unity.Entities.Tests.EcsIntElement4]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_EBBBCCC`7[Unity.Entities.Tests.IJobForEachCombinationsTests+Process6Mixed,Unity.Entities.Tests.EcsIntElement,Unity.Entities.Tests.EcsIntElement2,Unity.Entities.Tests.EcsIntElement3,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2,Unity.Entities.Tests.EcsTestData3]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[Unity.Entities.Tests.IJobForEachTests+Process1,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.IJobForEachTests+Process2,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_ECCC`4[Unity.Entities.Tests.IJobForEachTests+Process3Entity,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2,Unity.Entities.Tests.EcsTestData3]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[Unity.Entities.Tests.IJobForEachTests+ProcessArrayJob,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.IJobForEachTests+ProcessTagged1,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.IJobForEachTests+ProcessTagged2,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.IJobForEachTests+ProcessTagged3,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[Unity.Entities.Tests.IJobForEachTests+ProcessFilteredData,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_B`2[Unity.Entities.Tests.JobSafetyTests+BufferSafetyJobA,Unity.Entities.Tests.EcsIntElement]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_EB`2[Unity.Entities.Tests.JobSafetyTests+BufferSafetyJob_TwoReadOnly,Unity.Entities.Tests.EcsIntElement]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_EB`2[Unity.Entities.Tests.JobSafetyTests+BufferSafetyJob_OneRead_OneWrite,Unity.Entities.Tests.EcsIntElement]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_BCC`4[Unity.Entities.Tests.JobSafetyTests+BufferSafetyJob_GetUnsafePtrReadWrite,Unity.Entities.Tests.EcsIntElement,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.ChangeVersionTests+BumpVersionSystemInJob+UpdateData,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.ChunkComponentTests+ChunkBoundsUpdateSystem+UpdateChunkBoundsJob,Unity.Entities.Tests.ChunkBoundsComponent,Unity.Entities.ChunkHeader]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.ComponentGroupDelta+DeltaProcessComponentSystem+DeltaJob,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.ComponentGroupDelta+DeltaProcessComponentSystemUsingRun+DeltaJob,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[Unity.Entities.Tests.ComponentGroupDelta+ModifyComponentSystem1Comp+DeltaJob,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[Unity.Entities.Tests.ComponentGroupDelta+DeltaModifyComponentSystem1Comp+DeltaJobFirstRunAfterCreation,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[Unity.Entities.Tests.ComponentGroupDelta+DeltaModifyComponentSystem1Comp+DeltaJob,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.ComponentGroupDelta+ModifyComponentSystem2Comp+DeltaJob,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.ComponentGroupDelta+DeltaModifyComponentSystem2Comp+DeltaJobFirstRunAfterCreation,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.ComponentGroupDelta+DeltaModifyComponentSystem2Comp+DeltaJobChanged0,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.ComponentGroupDelta+DeltaModifyComponentSystem2Comp+DeltaJobChanged1,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CCC`4[Unity.Entities.Tests.ComponentGroupDelta+ModifyComponentSystem3Comp+DeltaJob,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2,Unity.Entities.Tests.EcsTestData3]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CCC`4[Unity.Entities.Tests.ComponentGroupDelta+DeltaModifyComponentSystem3Comp+DeltaJobChanged0,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2,Unity.Entities.Tests.EcsTestData3]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CCC`4[Unity.Entities.Tests.ComponentGroupDelta+DeltaModifyComponentSystem3Comp+DeltaJobChanged1,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2,Unity.Entities.Tests.EcsTestData3]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CCC`4[Unity.Entities.Tests.ComponentGroupDelta+DeltaModifyComponentSystem3Comp+DeltaJobChanged2,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2,Unity.Entities.Tests.EcsTestData3]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CC`3[Unity.Entities.Tests.ComponentGroupDelta+ChangeFilter1TestSystem+ChangedFilterJob,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_CCC`4[Unity.Entities.Tests.ComponentGroupDelta+ChangeFilter2TestSystem+ChangedFilterJob,Unity.Entities.Tests.EcsTestData,Unity.Entities.Tests.EcsTestData2,Unity.Entities.Tests.EcsTestData3]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[Unity.Entities.Tests.EntityQueryTests+WriteEcsTestDataSystem+WriteJob,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[Unity.Entities.Tests.JobComponentSystemDependencyTests+ReadSystem1+ReadJob,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[Unity.Entities.Tests.JobComponentSystemDependencyTests+ReadSystem2+ReadJob,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.JobForEachExtensions+JobStruct_Process_C`2[Unity.Entities.Tests.JobComponentSystemDependencyTests+WriteSystem+WriteJob,Unity.Entities.Tests.EcsTestData]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.Tests.SharedComponentDataWithUnityEngineObject+CorrectHashCode]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.Tests.SharedComponentDataWithUnityEngineObject+CorrectHashCode]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.Tests.SharedComponentDataWithUnityEngineObject+IncorrectHashCode]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.Tests.SharedComponentDataWithUnityEngineObject+IncorrectHashCode]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.Tests.EcsTestComponentWithBool]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.Tests.EcsTestComponentWithBool]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.Tests.EcsStringSharedComponent]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.Tests.EcsStringSharedComponent]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.Tests.FastEqualityTests+DoubleEquals]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.Tests.FastEqualityTests+DoubleEquals]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.Tests.SharedComponentDataTests+CustomEquality]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.Tests.SharedComponentDataTests+CustomEquality]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.Tests.TypeManagerTests+TestTypeWithBool]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.Tests.TypeManagerTests+TestTypeWithBool]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.Tests.TypeManagerTests+TestTypeWithChar]. Skipping.
WARNING: Cannot add extra type Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.Tests.TypeManagerTests+TestTypeWithChar]. Skipping.
Building SwitchPlayer.nss with SwitchToolChain
    Output directory: C:\Users\mateo\Documents\carnage2 - Copy\Temp\StagingArea\Native
    Cache directory: C:\Users\mateo\Documents\carnage2 - Copy\SwitchIL2CPPCache\il2cpp_cache
ObjectFiles: 464 of which compiled: 34
    Time Compile: 3058 milliseconds SocketImpl.cpp
    Time Compile: 2220 milliseconds MultiplexIO.cpp
    Time Compile: 2158 milliseconds Directory.cpp
    Time Compile: 1893 milliseconds File.cpp
    Time Compile: 1527 milliseconds TimeZone.cpp
    Time Compile: 1520 milliseconds ThreadLocalValueImpl.cpp
    Time Compile: 1316 milliseconds Cryptography.cpp
    Time Compile: 1169 milliseconds Environment.cpp
    Time Compile: 1097 milliseconds SwitchFileUtilities.cpp
    Time Compile: 1005 milliseconds LibraryLoader.cpp
Total compilation time: 6578 milliseconds.
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Nintendo2\Switch2019.3\NintendoSDK\Compilers\NX\nx\aarch64\bin\clang.exe -nostartfiles -Wl,--gc-sections -Wl,-init=_init,-fini=_fini -Wl,-z,combreloc,-z,relro,--enable-new-dtags -Wl,-pie -Wl,--build-id=uuid -Wl,-u,malloc -Wl,-u,calloc -Wl,-u,realloc -Wl,-u,aligned_alloc -Wl,-u,free -v "-Wl,-T" "C:\Nintendo2\Switch2019.3\NintendoSDK\Resources\SpecFiles\Application.aarch64.lp64.ldscript" -fuse-ld=gold.exe -Wl,--dynamic-list=C:\Nintendo2\Switch2019.3\NintendoSDK\Resources\SpecFiles\ExportDynamicSymbol.lst -Wl,--start-group  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\rocrt.o"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\nnApplication.o"  @"C:\Users\mateo\AppData\Local\Temp\tmp1D4B.tmp" "C:\Program Files\Unity20193 2019.3.0b10\Editor\Data\PlaybackEngines\Switch\Tools\../Native/Release/SwitchPlayer.a" "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_init_memory.a"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_gfx.a"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_mii_draw.a"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_gfx.a"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_mii_draw.a"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libcurl.a"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libz.a"  "-" "Copy\Temp\StagingArea\NativePlugins\lib_burst_generated.a" "-" "Copy\Temp\StagingArea\NativePlugins\NintendoSDKPlugin.a" "-" "Copy\Temp\StagingArea\NativePlugins\PlayerPrefsSwitch.a" -Wl,--end-group  -Wl,--start-group  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\multimedia.nss"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\nnSdk.nss"  -Wl,--end-group  C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\crtend.o -o "C:\Users\mateo\Documents\carnage2 - Copy\SwitchIL2CPPCache\il2cpp_cache\linkresult_F2FDCB289F667FC3D7DF299A8161A2BA\SwitchPlayer.nss"
Clang for NX version 1.8.7 (based on LLVM 8.0.1)
Target: aarch64-nintendo-nx-elf
Thread model: posix
InstalledDir: C:\Nintendo2\Switch2019.3\NintendoSDK\Compilers\NX\nx\aarch64\bin
clang: error: -E or -x required when input is from standard input
clang: error: no such file or directory: 'Copy\Temp\StagingArea\NativePlugins\lib_burst_generated.a'
clang: error: -E or -x required when input is from standard input
clang: error: no such file or directory: 'Copy\Temp\StagingArea\NativePlugins\NintendoSDKPlugin.a'
clang: error: -E or -x required when input is from standard input
clang: error: no such file or directory: 'Copy\Temp\StagingArea\NativePlugins\PlayerPrefsSwitch.a'
   at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
   at il2cpp.Program.Main(String[] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Nintendo2\Switch2019.3\NintendoSDK\Compilers\NX\nx\aarch64\bin\clang.exe -nostartfiles -Wl,--gc-sections -Wl,-init=_init,-fini=_fini -Wl,-z,combreloc,-z,relro,--enable-new-dtags -Wl,-pie -Wl,--build-id=uuid -Wl,-u,malloc -Wl,-u,calloc -Wl,-u,realloc -Wl,-u,aligned_alloc -Wl,-u,free -v "-Wl,-T" "C:\Nintendo2\Switch2019.3\NintendoSDK\Resources\SpecFiles\Application.aarch64.lp64.ldscript" -fuse-ld=gold.exe -Wl,--dynamic-list=C:\Nintendo2\Switch2019.3\NintendoSDK\Resources\SpecFiles\ExportDynamicSymbol.lst -Wl,--start-group  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\rocrt.o"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\nnApplication.o"  @"C:\Users\mateo\AppData\Local\Temp\tmp1D4B.tmp" "C:\Program Files\Unity20193 2019.3.0b10\Editor\Data\PlaybackEngines\Switch\Tools\../Native/Release/SwitchPlayer.a" "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_init_memory.a"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_gfx.a"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_mii_draw.a"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_gfx.a"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_mii_draw.a"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libcurl.a"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libz.a"  "-" "Copy\Temp\StagingArea\NativePlugins\lib_burst_generated.a" "-" "Copy\Temp\StagingArea\NativePlugins\NintendoSDKPlugin.a" "-" "Copy\Temp\StagingArea\NativePlugins\PlayerPrefsSwitch.a" -Wl,--end-group  -Wl,--start-group  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\multimedia.nss"  "C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\nnSdk.nss"  -Wl,--end-group  C:\Nintendo2\Switch2019.3\NintendoSDK\Libraries\NX-NXFP2-a64\Release\crtend.o -o "C:\Users\mateo\Documents\carnage2 - Copy\SwitchIL2CPPCache\il2cpp_cache\linkresult_F2FDCB289F667FC3D7DF299A8161A2BA\SwitchPlayer.nss"
Clang for NX version 1.8.7 (based on LLVM 8.0.1)
Target: aarch64-nintendo-nx-elf
Thread model: posix
InstalledDir: C:\Nintendo2\Switch2019.3\NintendoSDK\Compilers\NX\nx\aarch64\bin
clang: error: -E or -x required when input is from standard input
clang: error: no such file or directory: 'Copy\Temp\StagingArea\NativePlugins\lib_burst_generated.a'
clang: error: -E or -x required when input is from standard input
clang: error: no such file or directory: 'Copy\Temp\StagingArea\NativePlugins\NintendoSDKPlugin.a'
clang: error: -E or -x required when input is from standard input
clang: error: no such file or directory: 'Copy\Temp\StagingArea\NativePlugins\PlayerPrefsSwitch.a'
   at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
   at il2cpp.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
UnityEditor.Switch.PostProcessSwitch:PostProcess(BuildTarget, BuildOptions, String, String, String, String, String, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:213)
UnityEditor.Switch.SwitchBuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\ExtensionModule.cs:448)
UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
UnityEditor.BuildPlayerWindow:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object)
UnityEditor.HostView:Invoke(String)
UnityEditor.HostView:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:Dispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
(Filename: C:/buildslave/unity/build/PlatformDependent/Switch/Editor/Managed/PostProcessSwitch.cs Line: 213)
C:\Program Files\Unity20193 2019.3.0b10\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
  at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0012b] in <b43e6d4802d64ea8bbdaa0bf64614d3b>:0 
  at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00060] in <b43e6d4802d64ea8bbdaa0bf64614d3b>:0 
  at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) [0x00086] in <b43e6d4802d64ea8bbdaa0bf64614d3b>:0 
  at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) [0x002e8] in <b43e6d4802d64ea8bbdaa0bf64614d3b>:0 
  at UnityEditorInternal.IL2CPPBuilder.Run () [0x000de] in <b43e6d4802d64ea8bbdaa0bf64614d3b>:0 
  at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001c] in <b43e6d4802d64ea8bbdaa0bf64614d3b>:0 
  at UnityEditor.Switch.PostProcessSwitch.PostProcess (UnityEditor.BuildTarget target, UnityEditor.BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x003ed] in C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:213 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Switch.PostProcessSwitch:PostProcess(BuildTarget, BuildOptions, String, String, String, String, String, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:535)
UnityEditor.Switch.SwitchBuildPostprocessor:PostProcess(BuildPostProcessArgs) (at C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\ExtensionModule.cs:448)
UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
UnityEditor.BuildPlayerWindow:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object)
UnityEditor.HostView:Invoke(String)
UnityEditor.HostView:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:Dispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
(Filename: C:/buildslave/unity/build/PlatformDependent/Switch/Editor/Managed/PostProcessSwitch.cs Line: 535)
Exception: C:\Program Files\Unity20193 2019.3.0b10\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
  at UnityEditor.Switch.PostProcessSwitch.PostProcess (UnityEditor.BuildTarget target, UnityEditor.BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00f3d] in C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:537 
  at UnityEditor.Switch.SwitchBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00001] in C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\ExtensionModule.cs:448 
  at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <b43e6d4802d64ea8bbdaa0bf64614d3b>:0 
  at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <b43e6d4802d64ea8bbdaa0bf64614d3b>:0 
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
UnityEditor.BuildPlayerWindow:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object)
UnityEditor.HostView:Invoke(String)
UnityEditor.HostView:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:Dispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
(Filename: <b43e6d4802d64ea8bbdaa0bf64614d3b> Line: 0)
Unloading 198 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 497.2 MB.
System memory in use after: 498.7 MB.
Unloading 1116 unused Assets to reduce memory usage. Loaded Objects now: 27545.
Total: 124.591200 ms (FindLiveObjects: 6.200300 ms CreateObjectMapping: 3.007700 ms MarkObjects: 114.105500 ms  DeleteObjects: 1.276300 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize:            5.002 ms
    Integration:            61.490 ms
    Integration of assets:  0.005 ms
    Thread Wait Time:       14.730 ms
    Total Operation Time:   81.226 ms
System memory in use before: 490.9 MB.
System memory in use after: 493.0 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27557.
Total: 111.771100 ms (FindLiveObjects: 2.842700 ms CreateObjectMapping: 2.562500 ms MarkObjects: 106.291300 ms  DeleteObjects: 0.073400 ms)
Build completed with a result of 'Failed'
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
UnityEditor.BuildPlayerWindow:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object)
UnityEditor.HostView:Invoke(String)
UnityEditor.HostView:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:Dispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00275] in <b43e6d4802d64ea8bbdaa0bf64614d3b>:0 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <b43e6d4802d64ea8bbdaa0bf64614d3b>:0 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
UnityEditor.BuildPlayerWindow:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object)
UnityEditor.HostView:Invoke(String)
UnityEditor.HostView:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:Dispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)